H5P

ADVENTURE GAMES FOR LANGUAGE LEARNING: Deconstructing the Design Process

This session presents the design processes, templates, and resources used to create two adventure games delivered in online/hybrid formats for Japanese and Chinese learners. The Japanese game introduces a well-known urban legend in Japan, Kuchisake Onna (Spit-mouthed Woman), and the Mandarin Chinese game adapts the classic Chinese folklore, Hua Pi (Painted Skin). Both games integrate authentic cultural historic values and practices, course materials, and unit-level learning objectives to engage students in contextualized language-focused quests. Participants will experience the games from the learner perspective (English version of the games will be available) in different delivery formats and explore ways of adapting the design in their ...

Designing Engaging Instructional Materials: Hands-on workshop on creating learning activities with rich interactions

Following our previous introduction of using H5P to create interactive videos and course presentations, this workshop provides participants with hands-on experiences of: a) trying out a variety of interactions that can be embedded in multimodal instructional materials, and b) designing and creating their own interactive videos and interactive course presentations. This workshop welcomes participants who teach courses delivered by CLT’s Moodle course system, as well as those who use the Laulima course system, but would like to explore the potential of using H5P in Laulima in the future. No prior experience with H5P is required.