professional development

(CLT) Google Sites: You and Me vs. The Blank Page

REGISTER HERE (@hawaii.edu required) Facilitator: Bryan Keith, Media Design Specialist, UH Mānoa, Center for Language & Technology Session 1:  April 1 (Tues), 2:30pm – 3:30pm HST Develop a website-building strategy and begin constructing a website using Google Sites Session 2:  April 8 (Tues), 2:30pm – 3:30pm HST Discuss design principles and design tools and troubleshoot web portfolio problem-areas Sessions will be in-person: Moore Hall 257, UH Mānoa Description: Creating a web portfolio can be a daunting task. Hours can be lost staring at an empty page considering how to begin creating something from nothing. In this Demos & Discussions session, we’ll tackle this problem head-on by ...

(CLT) Text Mining and Analysis: Digital Humanities Tools for Research

REGISTER HERE (@hawaii.edu required) Facilitator: Courtney Nomiyama, Librarian II, Humanities Librarian, Hamilton Library, UH Mānoa What does it mean to take a bird’s eye view of reading and understanding text? This session introduces text mining, a digital humanities-based approach that combines digital and humanities thinking and methodologies to explore patterns, trends, and other ways of looking at texts that would otherwise not be possible manually. Using open-source software and web-based tools, participants will learn the basics of text mining, including important terms, limitations, sources of text, as well as possible applications for their own work with ample opportunity for hands-on practice ...

(CLT) Universal Design for Language Learning (UDL) (3-session series)

REGISTER HERE (@hawaii.edu required) Facilitators: Dr. Naiyi Xie Fincham, Assistant Faculty Specialist in Learning Design, CLT UH Mānoa Dr. Rachel Mamiya Hernandez, Assistant Faculty Specialist in Language Technology, CLT UH Mānoa Dr. Caroline Torres, Associate Professor of Second Language Teaching and Chair of the Languages, Literature, and Linguistics Department at Kapi‘olani Community College Universal Design for Learning (UDL) is a research-based framework that aims to meet the needs of all learners. This three-part workshop series guides language educators in creating inclusive and engaging learning environments using the recently updated UDL 3.0 guidelines. Additionally, it will explore ways in which instructors can ...

(CLT) Universal Design for Language Learning (UDL) (3-session series)

REGISTER HERE (@hawaii.edu required) Facilitators: Dr. Naiyi Xie Fincham, Assistant Faculty Specialist in Learning Design, CLT UH Mānoa Dr. Rachel Mamiya Hernandez, Assistant Faculty Specialist in Language Technology, CLT UH Mānoa Dr. Caroline Torres, Associate Professor of Second Language Teaching and Chair of the Languages, Literature, and Linguistics Department at Kapi‘olani Community College Universal Design for Learning (UDL) is a research-based framework that aims to meet the needs of all learners. This three-part workshop series guides language educators in creating inclusive and engaging learning environments using the recently updated UDL 3.0 guidelines. Additionally, it will explore ways in which instructors can ...

(CLT) Universal Design for Language Learning (UDL) (3-session series)

REGISTER HERE (@hawaii.edu required) Facilitators: Dr. Naiyi Xie Fincham, Assistant Faculty Specialist in Learning Design, CLT UH Mānoa Dr. Rachel Mamiya Hernandez, Assistant Faculty Specialist in Language Technology, CLT UH Mānoa Dr. Caroline Torres, Associate Professor of Second Language Teaching and Chair of the Languages, Literature, and Linguistics Department at Kapi‘olani Community College Universal Design for Learning (UDL) is a research-based framework that aims to meet the needs of all learners. This three-part workshop series guides language educators in creating inclusive and engaging learning environments using the recently updated UDL 3.0 guidelines. Additionally, it will explore ways in which instructors can ...

Leveraging Immersive Virtual Reality (IVR) to Enhance Public Speaking Skills

REGISTER HERE (@hawaii.edu required) Facilitators: Dr. Naiyi Xie Fincham, CLT Assistant Faculty Specialist in Learning Design Leeseul Park, Tech Center Graduate Assistant, EALL PhD student This session presents an ongoing collaboration between the Center for Language Technology (CLT) and the Korean Flagship at UH Mānoa that utilizes a commercial Immersive Virtual Reality (IVR) app to foster public speaking skills in an advanced Korean course. To help students better prepare for their final course project—delivering a public speech in Korean at a live event—students in this pre-capstone Korean course use IVR to rehearse their speeches, receiving immediate personalized feedback on key performance metrics ...

Where The Action Is: Discovering Possibilities in the CLT’s Upgraded Interactive Learning Spaces

REGISTER HERE (@hawaii.edu required) Facilitator: Dr. Richard Medina, Associate Faculty Specialist in Human-Computer Interaction Discover innovative instructional possibilities for language learning enabled by our newly upgraded collaborative and active learning spaces! These state-of-the-art spaces are designed to enhance student engagement through flexible physical and technological setups that foster collaboration, group work, and interactive pedagogy. In this hands-on workshop, Richard will showcase the features of these spaces and guide you through possibilities for leveraging them to boost learning experiences. Join us for an informative session that will include demonstrations, discussion, and brainstorming on how to make the most of these innovative technologies in ...

CLT’s Interactive Touchscreen Displays: Transforming instruction into engaging experiences

REGISTER HERE (@hawaii.edu required) You’re invited to an exciting demonstration you won’t want to miss! The Center for Language & Technology (CLT) has recently acquired two state-of-the-art 86” interactive touchscreen displays. They are available for use in our spaces by faculty, staff, and graduate assistants in the College of Arts, Languages & Letters (CALL). Join us for an engaging training session highlighting Newline’s touch-screen display’s features for instructional settings. Interactive display technology is an intuitive and user-friendly solution that boosts content retention and elevates technology-enhanced instruction.

Creating podcasts for active and authentic learning

Podcasts, a unique media model that has enabled a fresh generation of content producers, offer exciting opportunities for active and authentic learning in languages, cultures, and various specific domains. In this session, Naiyi will share the principles and processes involved in designing and creating podcasts as class projects. We will introduce the resources and facilities available at the CLT for podcast production, and highlight a successful podcast project implemented in one of  the Department of Second Language Studies (SLS) courses, produced right here at the CLT. Join us to discover how podcasts can provide students with rich language and cultural ...

Cultivating Inclusivity in Language Teaching and CALL: A Deep Dive into Diversity, Equity, and Inclusion (DEI)

In the realm of language teaching, the intersection of Diversity, Equity, and Inclusion (DEI) assumes a pivotal role in shaping effective pedagogical approaches and cultivating an inclusive, equitable learning environment. This presentation aims to establish the profound relevance of DEI principles in the context of second language learning and teaching, highlighting the symbiotic relationship between cultural diversity, social class, varying experiences, and linguistic proficiency. Drawing on the principles of Culturally Sustainable Pedagogies, we will provide recommendations and practical tips for ensuring DEI support in your second language class. The latter part of the talk will specifically delve into DEI issues ...

Teaching & Learning Languages in the United States (TELL-US)

The NFLRC is pleased to announce its new Teaching & Learning Languages in the United States (TELL-US) podcast series. The interviews in this professional learning resource for novice LCTL teachers focus on two broad categories: language pedagogy and school culture. The content is designed for professionals who find themselves teaching in a culture and education system that is different from the one they experienced growing up. This year’s series centers on Designing and Delivering Proficiency-Focused Target-Language Input and is hosted by Nicole Naditz (2015 ACTFL Teacher of the Year).  

Tips and Tricks with LaTeX & Overleaf

LaTeX (pronounced “Lah-tech”) is a typesetting system that’s used to produce beautifully formatted documents. It is a file format that publishers, academic journals and conferences, grant funders, and academic settings sometimes request. Using LaTeX, authors write content in plain text documents (i.e., not Microsoft Word) but include special commands that are recognized by the typesetting system and used to generate the final formatted document. In other words, LaTeX takes care of the formatting and lets the writer focus on content. In this demonstration, Richard will provide a brief background on LaTeX and Overleaf (an application designed to make LaTeX authoring more ...

Building Intercultural Awareness with Scenario-based Training through the Culture App

Facilitators: UH Mānoa, Tech Center In this session, Dr. Suzanne Freynik, Ms. Molly Godwin-Jones, and Dr. Richard Medina present The Culture App, an open educational resource designed to build intercultural awareness and help prepare learners for study abroad. This resource is based on scenarios which provide rich contexts and nuanced feedback about situations where miscommunications are likely to arise due to differences in cultural norms and expectations. Reflection and extension tasks serve as jumping off points for discussions. The original modules were created by an inter-institutional, international and cross-language initiative. Currently, these are available in Arabic, Brazilian Portuguese, Chinese, Hindi, Indonesian, Russian, and Turkish, with ...

Leveling up with AI: Open CLT Forums on AI Use Cases for Language Learning (4-session series)

Come & talk story! The four sessions in this series are: 9/6 (Wed): ChatGPT for Generating Language Examples 9/14 (Thurs): The Power of the Prompt: ChatGPT Prompts & Language Learning 9/20 (Wed): Rethinking Assessments with Generative AI 9/28 (Thurs): AI Tools for Language Teaching In this series of four sessions, CLT faculty invite participants to meet and discuss topics related to the use of AI technology (e.g., ChatGPT) for teaching languages. Each session is an open forum format where participants and CLT faculty can discuss different uses of AI for language learning. CLT faculty will be on hand at each session to introduce the ...

ChatGPT & Other AI Tools: Opportunities & Challenges

Recent exponential advancements in artificial intelligence (AI) have brought exciting new opportunities for innovation in world language education. Among the most notable of the AI-based tools is ChatGPT, developed by OpenAI, which has received considerable attention due to its ability to generate human-like text, engage users in interactive conversations, and automate time-consuming tasks, such as summarizing a text. In this session we will demonstrate a few AI technologies and some of their key features. We will also provide opportunities for participants to try them and discuss their potential to support or enhance language teaching and learning. Come join us in ...

ADVENTURE GAMES FOR LANGUAGE LEARNING: Deconstructing the Design Process

This session presents the design processes, templates, and resources used to create two adventure games delivered in online/hybrid formats for Japanese and Chinese learners. The Japanese game introduces a well-known urban legend in Japan, Kuchisake Onna (Spit-mouthed Woman), and the Mandarin Chinese game adapts the classic Chinese folklore, Hua Pi (Painted Skin). Both games integrate authentic cultural historic values and practices, course materials, and unit-level learning objectives to engage students in contextualized language-focused quests. Participants will experience the games from the learner perspective (English version of the games will be available) in different delivery formats and explore ways of adapting the design in their ...